Polygon Paradise - Medieval Bridge
This was created using Wings 3D version 1.4.1, so if you are using a different version some shortcut keys and menu items might be accessed slightly differently.
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Step 1 |
- Right-click and select Cube with left mouse button (create cube)
- Select right side of the cube with the left mouse button (select)
- Right-click and select Move with the left mouse button (move along std. axis)
- Select X using the left mouse button (move each element along the X axis)
- Press the tab key (numeric entry) and enter -2.0 for Dx (see step 1, above)
- Press the spacebar (deselect current selections)
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Step 2 |
- Select left side of the cube with the left mouse button (select)
- Right-click and select Move with the left mouse button (move along std. axis)
- Select X using the left mouse button (move each element along the X axis)
- Press the tab key (numeric entry) and enter 2.0 for Dx (see step 2, above)
- Press the spacebar (deselect current selections)
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Step 3 |
- Select edge selection mode
- Select left and right edges ontop of object using left mouse button (select) (see step 3, above)
- Right-click and select Cut using the left mouse button (cut into edges of equal length)
- Select 3 using the left mouse button (cut into 3 edges of equal length)
- Right-click and select Connect using the left mouse button (create a new edge by connecting selected vertices) (see step 4, below)
- Press the spacebar (deselect current selections)
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Step 4 |
- Select edge selection mode
- Select bottom edge using the left mouse button (select)
- Right-click and select Move using the left mouse button (move along std. axis)
- Select Z using the left mouse button (move along std. axis)
- Press the tab key (numeric entry) and enter -0.3 for Dx (see step 5, below)
- Press the spacebar (deselect current selections)
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Step 5 |
- Select edge selection mode
- Select the top edge using the left mouse button (select)
- Right-click and select Move using the left mouse button (move alonog std. axis)
- Select Z using the left mouse button (move along std. axis)
- Press the tab key (numeric entry) and enter 0.3 for Dx (see step 6, below)
- Press the spacebar (deselect current selections)
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Step 6 |
- Select face selection mode
- Select top and bottom faces ontop of object
- Right-click and select Extrude using the left mouse button (move along std. axis)
- Select Y using the left mouse button (extrude faces as region, then move along the Y axis)
- Press the tab key (numeric entry) and enter 0.3 for Dx (see step 7, below)
- Press the spacebar (deselect current selections)
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Step 7 |
- Select edge selection mode
- Select the top 4 edges using the left mouse button (select)
- Right-click and select Cut using the left mouse button (cut into edges of equal length)
- Select Enter Number... using the left mouse button
- Enter 15 for the number of segments (see step 8, below)
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Step 8 |
- Right-click and select Connect using the left mouse button (create a new edge by connecting select vertices) (see step 9, below)
- Press the spacebar (deselect current selections)
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Step 9 |
- Select face selection mode
- Select alternate faces on top of object (see step 10, below)
- Right-click and select Extrude using the left mouse button (extrude along std. axis)
- Select Y using the left mouse button (extrude faces as region, then move along Y axis)
- Press the tab key (numeric entry) and enter 0.3 for Dx
- Press the spacebar (deselect current selections)
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Step 10 |
- Select edge selection mode
- Select top and bottom edges on bottom of object using the left mouse button (select) (see step 11, below)
- Right-click and select Cut using the left mouse button (cut into edges of equal length)
- Select 3 using the left mouse button (cut into 3 edges of equal length)
- Right-click and select Connect using the left mouse button (create a new edge by connecting selected vertices)
- Press the spacebar (deselect current selections)
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Step 11 |
- Select edge selection mode
- Select the right edge using the left mouse button (select) (see step 12, below)
- Right-click and select Move using the left mouse button (move along std. axis)
- Select X using the left mouse button (move each element along the X axis)
- Press the tab key (numeric entry) and enter -0.4 for Dx
- Press the spacebar (deselect current selections)
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Step 12 |
- Select edge selection mode
- Select the left edge using the left mouse button (select) (see step 13, below)
- Right-click and select Move using the left mouse button (move along std. axis)
- Select X using the left mouse button (move each element along the X axis)
- Press the tab key (numeric entry) and enter 0.4 for Dx
- Press the spacebar (deselect current selections)
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Step 13 |
- Select edge selection mode
- Select top and bottom edges using the left mouse button (select) (see step 14, below)
- Right-click and select Cut using the left mouse button (cut into edges of equal length)
- Select Enter Number... using the left mouse button (cut into segements)
- Enter 20 for the number of segments
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Step 14 |
- Right-click and select Connect using the left mouse button (create a new edge by connecting selected vertices) (see step 15, below)
- Press the spacebar (deselect current selections)
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Step 15 |
- Select edge selection mode
- Select top and bottom edges on the bottom of the bridge (see step 16, below)
- Right-click and select Circularise using the right mouse button (choose common plane to which loops will be flattened)
- Pick plane using the left mouse button (pick plane) (see step 16, below)
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Step 16 |
- Execute using the right mouse button (execute)
- Press the tab key (numeric entry) and enter the following: A=-175 %=100 (see step 17, below)
- Press the spacebar (deselect current selections)
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Step 17 |
- Select body (object) selection mode
- Select object
- Right-click and select UV mapping using the left mouse button (generate UV mapping or texture)
- In the new window select edge selection mode
- Select whole object using the left mouse button (hold left mouse button down to create a rectangle that contains all of the object)
- Deselect lines using the left mouse button (select) (see step 18, below)
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Step 18 |
- Right-click and select Mark Edges for Cut
- Right-click and select Continue
- Select Projection Normal
- In the AutoUV window that appears, right-click and select Create Texture using the left mouse button (make and attach a texture to the model)
- A new menu will appear, select OK (see step 19, below)
- Close the AutoUV window
- Press the spacebar (deselect current selections)
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Step 19 |
- Open the Outliner window (drop-down menu: Window > Outliner)
- Select Cube_auv using the left mouse button
- Right-click and select Make External...
- A new window will open
- Select the filetype (I recommend .png) and enter a filename (see step 20, below)
- Click on Save
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Step 20 |
- Open texture file in your favourite image editor (e.g. Microsoft Paint)
- Update the texture file with textures inside the outlines (or fill with colour) and save the changes
- In Wings 3D, in the Outliner window select Cube_auv (or whatever you called the texture)
- Right-click and select Refresh (see updated textures applied to bridge!) (see step 21, below)
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Step 21 |
- Once the texture is finalised you could use the Make Internal option (stores the texture inside the Wings 3D file instead of using the external texture file) (see step 22, below)
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Step 22 |
- Select smooth shading mode
- Can you see the weird light sourcing? (see step 23, below) That's because the edges are all currently set to Soft - we need to change certain edges to Hard
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Step 23 |
- Select body selection mode
- Select the bridge
- Select edge selection mode
- Deselect some of the edges (see step 24, below) and don't forget to do the same for the edges on the other side of the bridge
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Step 24 |
- Press the middle button on the mouse and rotate the camera so you can see underneath
- Press the left mouse button to accept the new camera view
- Deselect the lines in the arch (see step 25, below)
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Step 25 |
- Deselect the two lines (see image) at each end of the bridge (see step 26, below)
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Step 26 |
- Right-click and select Hardness
- Select Hard
- The bridge now has the correct light sourcing (see step 27, below)
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Step 27 |
- Press the spacebar (deselect current selections)
- All done!
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