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Polygon Paradise - Vertex Functions



Bevel

Vertices - Bevel
  • Select vertices (image 1)
  • Press right mouse button to bring up the menu and highlight "Bevel"
  • Select "Create faces of selected vertices" option (left mouse button)
  • Press Tab button and enter 0.14 for D
  • Selected vertices now bevelled (image 2)


Collapse

Vertices - Collapse
  • Select vertices to collapse (image 1)
  • Press right mouse button to bring up the menu and highlight "Collapse"
  • Select "Delete selected vertices (creating a face selection)" option (left mouse button)
  • Selected vertices now collapsed and the newly created face is automatically selected (image 2)


Connect

Vertices - Connect
  • Select atleast 2 vertices to connect (image 1)
  • Press right mouse button to bring up the menu and highlight "Connect"
  • You have a couple of sub-options to choose from:
    • Select "Create a new edge by connecting selected vertices" option (left mouse button). There is no visual change after selecting this option (image 1)
    • Select "Connect vertices and return the new edge selected" option (right mouse button). After selecting this option the newly created edge is now selected (image 2)


Deform

Vertices - Deform


Dissolve

Vertices - Dissolve
  • Select vertices to dissolve (image 1)
  • Press right mouse button to bring up the menu and highlight "Dissolve"
  • Select "Delete selected vertices (clearing selection)" option (left mouse button)
  • Selected vertices are now deleted and nothing is selected (image 2)


Extrude

Vertices - Extrude Normal & Y

Vertices - Extrude X
  • Select vertices to extrude (image 1, left)
  • Press right mouse button to bring up the menu and highlight "Extrude"
  • Select "Extrude along std. axis" option (left mouse button)
  • Highlight "X" and select "Extrude elements, then move along X axis" (left mouse button)
  • Press tab button and enter -0.3 for D and 100%
  • Selected vertices will now be extruded (image 2, left)

Vertices - Extrude Z
  • Select vertices to extrude (image 1, left)
  • Press right mouse button to bring up the menu and highlight "Extrude"
  • Select "Extrude along std. axis" option (left mouse button)
  • Highlight "Z" and select "Extrude elements, then move along Z axis" (left mouse button)
  • Press tab button and enter -0.5 for D and 100%.
  • Selected vertices will now be extruded (image 2, left)


Flatten

Vertices - Flatten X & Z

Vertices - Flatten Y
  • Select vertices to flatten (image 1, left)
  • Press right mouse button to bring up the menu and highlight "Flatten"
  • Select "Flatten to std. planes" option (left mouse button)
  • Highlight "Y" and select "Flatten to Y axis" (left mouse button)
  • Selected vertices will now be extruded (image 2, left)


Intersect

Vertices - Intersect


Move

Vertices - Move


Plane Cut

Vertices - Plane Cut


Rotate

Vertices - Rotate


Scale Axis

Vertices - Scale Axis

Vertices - Scale Axis Y


Scale Radial

Vertices - Scale Radial


Scale Uniform

Vertices - Scale Uniform


Shift

Vertices - Shift


Tighten

Vertices - Tighten
  • Select vertices for tightening (image 1, left)
  • Press right mouse button to bring up the menu and highlight "Tighten"
  • Select "Move selected vertices towards average midpoint" (left mouse button)
  • Press tab and enter -100%
  • Selected vertices will be tightened accordingly (image 2, left)


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Abbreviations | About Me | Celebrity Birthdays | Chatroom | Classic Corner | DC Netrankings | DC Online | DCBG | Did You Know... | Dreameye
Email Me | Fun Room | Games 2 Film | Gamesroom | Gaming News | Gaming News Archive | Guestbook | Legal Stuff | Message Board
Polygon Paradise | PSO Zone | Public Folder | Release Dates | Render Room | Site News | Sofdec Sofa | Videogames Music | VF Dojo | Weblinks