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Polygon Paradise - Face Functions



Bridge

Faces - Bridge
  • Select faces to bridge (image 1, left)
  • Press right mouse button to bring up the menu and highlight "Bridge"
  • Select "Create a bridge or tunnel between two faces or face regions" (left mouse button)
  • The selected faces will now be connected by a bridge (image 2, left)


  • Select faces opposite to each other to create a tunnel (image 1, below)
  • Press right mouse button to bring up the menu and highlight "Bridge"
  • Select "Create a bridge or tunnel between two faces or face regions" (left mouse button)
  • The selected faces will now be connected by a bridge (images 2a and 2b, below)

Faces - Bridge2 (tunnel)


Bump

Faces - Bump

  • Select faces to bump (image 1, above)
  • Press right mouse button to bring up the menu and highlight "Bump"
  • Select "Create bump of selected faces" (left mouse button)
  • Press the tab key and enter an appropriate value. For example:
    • Enter -0.1 for D and 50%. The selected faces will be adjusted accordingly (image 2a, above)
    • Enter 0.1 for D and 50%. The selected faces will be adjusted accordingly (image 2b, above)

Collapse

Faces - Collapse
  • Select faces to collapse (image 1, left)
  • Press right mouse button to bring up the menu and highlight "Collapse"
  • Select "Delete faces, replacing them with vertices" (left mouse button)
  • The selected faces with be deleted and replaced with vertices (image 2, left)


Dissolve

Faces - Dissolve

  • Select faces to dissolve (image 1, above)
  • Press right mouse button to bring up the menu and highlight "Dissolve"
  • There are two options:
    • Select "Eliminate all edges between selected faces" (left mouse button). Selected faces now merged into 1 face (image 2a, above)
    • Select "Eliminate selected faces and remove remaining isolate verts" (right mouse button). Selected faces now merged into 1 face, with any isolated verts removed (image 2b, above)

Extract

Faces - Extract

  • Select faces to extract (image 1, above)
  • Press right mouse button to bring up the menu and highlight "Extract"
  • Select "Extract along std. axis" (left mouse button)
  • A menu will appear and you can select the direction to extract in:
    • Highlight "Normal". Select "Extract faces, then move faces along the regions normal" (left mouse button). Press the tab key and enter 0.5 for D. The selected faces will now be moved accordingly (image 2a, above)
    • Highlight "X". Select "Extract faces, then move faces along the X axis" (left mouse button). Press the tab key and enter -0.5 for D. The selected faces will now be moved accordingly (image 2b, above)
    • Highlight "Y". Select "Extract faces, then move faces along the Y axis" (left mouse button). Press the tab key and enter 0.5 for D. The selected faces will now be moved accordingly (image 2c, above)
    • Highlight "Z". Select "Extract faces, then move faces along the Z axis" (left mouse button). Press the tab key and enter -0.5 for D. The selected faces will now be moved accordingly (image 2d, above)

Extrude

Faces - Extrude

  • Select faces to extrude (image 1, above)
  • Press right mouse button to bring up the menu and highlight "Extrude"
  • Select "Extrude along std. axis" (left mouse button)
  • A menu will appear and you can select the direction to extrude in:
    • Highlight "Normal". Select "Extrude faces as region, then move faces along the regions normal" (left mouse button). Press the tab key and enter 0.2 for D. The selected faces will now be moved accordingly (image 2a, above)
    • Highlight "X". Select "Extract faces as region, then move along the X axis" (left mouse button). Press the tab key and enter -0.2 for D. The selected faces will now be moved accordingly (image 2b, above)
    • Highlight "Y". Select "Extract faces as region, then move along the Y axis" (left mouse button). Press the tab key and enter 0.2 for D. The selected faces will now be moved accordingly (image 2c, above)
    • Highlight "Z". Select "Extract faces as region, then move along the Z axis" (left mouse button). Press the tab key and enter -0.2 for D. The selected faces will now be moved accordingly (image 2d, above)

Flatten

Faces - Flatten Y

  • Select faces to bridge (image 1, above)
  • Press right mouse button to bring up the menu and highlight "Flatten"
  • Select "Flatten to std. planes" (left mouse button)
  • A menu will appear and you can select the direction you wish to flatten it to:
    • Highlight "X". Select "Flatten to the the X axis" (left mouse button). The selected faces will now be flattened (image 2a, below)
    • Highlight "Y". Select "Flatten to the the Y axis" (left mouse button). The selected faces will now be flattened (image 3, above)
    • Highlight "Z". Select "Flatten to the the Z axis" (left mouse button). The selected faces will now be flattened (image 2b, below)

Faces - Flatten X & Z


Hide

Faces - Hide
  • Select faces to hide (image 1, left)
  • Press right mouse button to bring up the menu and highlight "Hide"
  • Select "Hide the selected faces" (left mouse button)
  • The selected faces will now be hidden (image 2, left)

Faces - Hide2 (unhide)
  • Select faces next to the hidden faces (image 1, left)
  • Press right mouse button to bring up the menu and highlight "Hide"
  • Select "Unhide faces adjacent to selection" (right mouse button)
  • Adjacent faces next to selection will now be unidden (image 2, left)


Hole

Faces - Hole
  • Select faces to create a hole (image 1, left)
  • Press right mouse button to bring up the menu and highlight "Hole"
  • Select "Create hole" (left mouse button)
  • Selected faces will now be deleted leaving a hole (image 2, left)

Faces - Hole
  • Select faces next to the holes you wish to be removed (image 1, left)
  • Press right mouse button to bring up the menu and highlight "Hole"
  • Select "Remove holes adjacent to selected faces" (right mouse button)
  • Holes adjacent to selected faces will be filled with faces (image 2, left)


Inset

Faces - Inset

  • Select faces to inset (image 1, above)
  • Press right mouse button to bring up the menu and highlight "Inset"
  • Select "Inset a face inside each selected face" (left mouse button)
  • Press the tab key and enter 20% and -0.05 for D.
  • The selected faces will now have new faces inset into them (images 2 & 3, above)


Faces - Inset

  • Select faces to inset (image 1, above)
  • Press right mouse button to bring up the menu and highlight "Inset"
  • Select "Inset a face inside each selected face" (left mouse button)
  • Press the tab key and enter 20% and 0.05 for D.
  • The selected faces will now have new faces inset into them (images 2 & 3, above)


Faces - Inset

  • Select faces to inset (image 1, above)
  • Press right mouse button to bring up the menu and highlight "Inset"
  • Select "Offset region creating new edges around each face group selection" (middle mouse button)
  • Press the tab key and enter 0.01 for D and 0.01 for BUMP.
  • The selected faces will now be adjusted accordingly (images 2 & 3, above)


Faces - Inset

  • Select faces to inset (image 1, above)
  • Press right mouse button to bring up the menu and highlight "Inset"
  • Select "Offset region creating new edges around each face group selection" (middle mouse button)
  • Press the tab key and enter -0.1 for D and 0.6 for BUMP.
  • The selected faces will now be adjusted accordingly (images 2 & 3, above)

Intrude

Faces - Intrude

  • Select faces to intrude (image 1, above)
  • Press right mouse button to bring up the menu and highlight "Intrude"
  • Select "Carve out interior of object, making selected faces holes" (left mouse button)
  • Press the tab key and enter 0.1 for D.
  • The selected faces will now be adjusted accordingly (images 2 & 3, above)

Lift

Faces - Lift

  • Select faces to lift (image 1, above)
  • Press right mouse button to bring up the menu and highlight "Lift"
  • Select "Lift, rotating face around edge or vertex" (left mouse button)
  • Using the mouse, and the left mouse button, select an edge or vertex to act as a hinge (image 2, above)
  • Select execute when happy with the selection (right mouse button)
  • Press the tab key and enter 20%.
  • The selected faces will now be lifted accordingly (image 3, above)

Material

Faces - Material
  • Select faces to change the material of (image 1, left)
  • Press right mouse button to bring up the menu and highlight "Material"
  • Select "Create and assign new material" (right mouse button)
  • The materials property window will now appear (image 2, left)
  • Change the settings and click "Ok" for the new material to be applied to the selected faces (image 3, left)


Mirror

Faces - Mirror

  • Select faces to mirror object to (image 1, above)
  • Press right mouse button to bring up the menu and highlight "Mirror"
  • There are 2 options available:
    • Select "Mirror object around selected faces and merge to object" (left mouse button). The object will be mirrored at the selected faces and merged to the original object, to create 1 object (image 2, above)
    • Select "Mirror and create separate objects" (right mouse button). The object will be mirrored at the selected faces, but they will remain separate objects (image 2, above). Although no visual difference between the 2 options, selecting this option will allow you to move the newly created objects separately from the original.


Move

Faces - Move NORMAL
  • Select faces to move (image 1, left)
  • Press right mouse button to bring up the menu and highlight "Move"
  • Select "Move along std. axis" (left mouse button)
  • A new menu will appear
  • Highlight "Normal" and select "Move each element along its normal" (left mouse button)
  • Press the tab key and enter 0.2 for D
  • The face will be moved accordingly (image 2, left)


  • Select faces to move (image 1, below)
  • Press right mouse button to bring up the menu and highlight "Move"
  • Select "Move along std. axis" (left mouse button)
  • A new menu will appear
    • Highlight "X" and select "Move each element along the X axis" (left mouse button). Press the tab key and enter 0.2 for D. The selected faces will now be moved accordingly (image 2a, below)
    • Highlight "Z" and select "Move each element along the Z axis" (left mouse button). Press the tab key and enter 0.2 for D. The selected faces will now be moved accordingly (image 2b, below)

Faces - Move X & Z


Put On

Faces - Put on
  • Select face of first object (image 1, left)
  • Press right mouse button to bring up the menu and highlight "Put On"
  • Select "Move and rotate object, aligning the selected face to another element" (left mouse button)
  • Select target element on which to put source object (image 2, left)
  • Select "Execute" (right mouse button)
  • The object containing the face that was selected first will now be rotated and moved to be aligned with the face selected on the second object (image 3, left)


Faces - Put On
  • Select face of object to clone (image 1, left)
  • Press right mouse button to bring up the menu and highlight "Put On"
  • Select "Clone object on to one or more elements" (right mouse button)
  • Select target elements on which to put clones (image 2, left)
  • Select "Execute" (right mouse button)
  • The face of the object (image 1, left) will now be cloned and moved to connect with the target elements (image 3, left)


Rotate

Faces - Rotate

  • Select faces to rotate (image 1, left)
  • Press right mouse button to bring up the menu and highlight "Rotate"
  • Select "Rotate around std. axis" (left mouse button)
  • A new menu will appear
    • Highlight "Normal" and select "Rotate around each element's normal" (left mouse button). Press tab and enter an angle of 45 degrees. The selected faces will now be rotated (image 2a, above)
    • Highlight "X" and select "Rotate around the X axis" (left mouse button). Press the tab key and enter 45 degrees. The selected faces will now be rotated (image 2b, above)
    • Highlight "Y" and select "Rotate around the Y axis" (left mouse button). Press the tab key and enter -45 degrees. The selected faces will now be rotated (image 2c, above)
    • Highlight "Z" and select "Rotate around the Z axis" (left mouse button). Press the tab key and enter 45 degrees. The selected faces will now be rotated (image 2d, above)


Scale Axis

Faces - Scale Axis
  • Select faces to scale (image 1, left)
  • Press right mouse button to bring up the menu and highlight "Scale Axis"
  • Select "Scale along std. axis" (left mouse button)
  • A new menu will appear
    • Highlight "X" and select "Scale along the X axis" (left mouse button). Press the tab button and enter 300%. The selected faces will be scaled accordingly (image 2a, left)
    • Highlight "Y" and select "Scale along the Y axis" (left mouse button). Press the tab button and enter 150%. The selected faces will be scaled accordingly (image 2b, left)
    • Highlight "Z" and select "Scale along the Z axis" (left mouse button). Press the tab button and enter 250%. The selected faces will be scaled accordingly (image 2c, left)


Scale Radial

Faces - Scale Radial
  • Select faces to scale (image 1, left)
  • Press right mouse button to bring up the menu and highlight "Scale Radial"
  • Select "Scale outward from std. axis" (left mouse button)
  • A new menu will appear
    • Highlight "Radial X" and select "Scale the X axis" (left mouse button). Press the tab key and enter 60%. The selected faces will now be scaled accordingly (image 2a, left)
    • Highlight "Radial Y" and select "Scale the Y axis" (left mouse button). Press the tab key and enter 140%. The selected faces will now be scaled accordingly (image 2b, left)
    • Highlight "Radial Z" and select "Scale the Z axis" (left mouse button). Press the tab key and enter 50%. The selected faces will now be scaled accordingly (image 2c, left)


Scale Uniform

Faces - Scale Uniform

  • Select faces to uniformly scale (image 1, above)
  • Press right mouse button to bring up the menu and highlight "Scale Uniform"
  • Select "Scale uniformly from midpoint of selection" (left mouse button)
  • You can now do the following:
    • Press the tab key and enter -130% (image 2a, above)
    • Press the tab key and enter 130% (image 2b, above)


Smooth

Faces - Smooth
  • Select faces to smooth (images 1 & 2, left)
  • Press right mouse button to bring up the menu and highlight "Smooth"
  • Select "Subdivide selected faces to smooth them (Catmull-Clark)" (left mouse button)
  • Selected faces will now be subdivided to smooth the surface of the object (images 3 & 4, left)


Sweep

Faces - Sweep Sweep
  • Select faces to sweep (image 1, left)
  • Press right mouse button to bring up the menu and highlight "Sweep"
  • Select "Make a mitered extrusion that can be scaled and twisted interactively" (left mouse button)
  • A new menu will appear
  • Highlight "Sweep" and select "Extrude along normal, using standard side to side axis" (left mouse button)
  • Another new menu will appear. You can do one of the following:
    • Highlight "X" and select "If the X axis is perpendicular to the extrusion normal, all movement will be constrained to its radial plane. Otherwise, it acts as an off axis component." (left mouse button). Press the tab key and enter 0.2 for D, -10 degrees, 0% and 0 degrees (image 2a)
    • Highlight "Y" and select "If the Y axis is perpendicular to the extrusion normal, all movement will be constrained to its radial plane. Otherwise, it acts as an off axis component." (left mouse button). Press the tab key and enter 0.2 for D, 10 degrees, 0% and 0 degrees (image 2b)
    • Highlight "Z" and select "If the Z axis is perpendicular to the extrusion normal, all movement will be constrained to its radial plane. Otherwise, it acts as an off axis component." (left mouse button). Press the tab key and enter 0.2 for D, 10 degrees, 0% and 0 degrees (image 2c)


Tesselate

Faces - Tesselate
  • Select faces to tesselate (image 1, left)
  • Press right mouse button to bring up the menu and highlight "Tesselate"
  • Select it using either the left or right mouse button
  • A new menu will appear
  • Highlight "Triangulate" and select it. The selected faces will be subdivided into triangular faces (image 2, left)

Faces - Tesselate
  • Select faces to untriangulate (image 1, left)
  • Press right mouse button to bring up the menu and highlight "Tesselate"
  • Select it using either the left or right mouse button
  • A new menu will appear
  • Highlight "Untriangulate" and select "Convert triangle sets into quads" (left mouse button). The selected faces will be merged into quadrangles (image 2, left)

Faces - Tesselate
  • Select faces to quadrangulate (image 1, left)
  • Press right mouse button to bring up the menu and highlight "Tesselate"
  • Select it using either the left or right mouse button
  • A new menu will appear
  • Highlight "Quadrangulate" and select it. The selected faces will be subdivided into more quadrangles (image 2, left)


Vertex Color

Faces - Vertex Color
  • Select faces to change the color of (image 1, left)
  • Press right mouse button to bring up the menu and highlight "Vertex Color"
  • A new menu will appear
  • Move the sliders to select the desired colour (image 2, left)
  • Select "Ok" and the colour will be applied to the selected faces (image 3, left).

    NB: Light sourcing, material settings and other objects will affect the colour displayed on the faces


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