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Polygon Paradise - Basics


v1.4.1

Geometry Window Buttons

Open a saved scene Activate body select mode Show or hide axis Select orthogonal or perspective view
Save the current scene Activate face select mode Show or hide ground plane Select flat or smooth shading
Undo last action Activate edge select mode Show preferances window
Redo last action Activate vertex select mode


Highlighting

If you haven't changed the default colour settings then the colours used for highlighting objects will be as follows...


Select
De-select
Selected
Soft edge
Hard edge


Outliner Window

Clicking on the top of the window (where it says "Outliner") will minimize or expand it
Holding down the left mouse button on the top of the window and moving the mouse will move the window
New textures and materials should be renamed, otherwise new ones can't be created (as the default name is already in use). However, never rename the "default" material (as seen in the image, left)

Light source
Material
Internal image
External image





Geometry Graph Window

Clicking on the top of the window (where it says "Geometry Graph") will minimize or expand it
Holding down the left mouse button on the top of the window and moving the mouse will move the window

ObjectObject invisible (click icon to make object visible)
Light sourceObject visible (click icon to make object invisible)
Object locked (click icon to make object unlocked)
Object unlocked (click icon to make object locked)
Object Shaded (click icon to make object wireframe)
Object Wireframe (click icon to make object shaded)




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Abbreviations | About Me | Celebrity Birthdays | Chatroom | Classic Corner | DC Netrankings | DC Online | DCBG | Did You Know... | Dreameye
Email Me | Fun Room | Games 2 Film | Gamesroom | Gaming News | Gaming News Archive | Guestbook | Legal Stuff | Message Board
Polygon Paradise | PSO Zone | Public Folder | Release Dates | Render Room | Site News | Sofdec Sofa | Videogames Music | VF Dojo | Weblinks