Version | Date | Details |
0.01 . | 14 Feb 2013 . | MACRO's, sample play, DD logo scroll and level screen setup |
0.02 . . | 22 Feb 2013 . . | Tile draw routine working. Thanks to phx from EAB for helping me with barrel roll technique (blitter on even addresses) |
0.03 . . | 01 June 2013 04 June 2013 06 June 2013 | Started adding code to inflate PNG's. Added BCDnumber2text routine :) Added number2text routine :) |
0.04 . . | 10 Jun 2013 16 June 2013 . | Added basic title screen Added Print macro (with help from EAB members phx and Leffmann. |
0.05 | 21 Jun 2013 | Continue adding decode_png routine |
0.06 . | 28 Jun 2013 . | Exit game from main menu by pressing Escape and
CODELENCODE part of decode_png routine done:) |
0.07 . | 27 Jul 2013 02 Aug
2013 | create_BST routine working properly :) Dist and Litlen lengths decoded correctly :) |
0.08 . | 14 Aug 2013 17 Aug
2013 | Litlen codes generated correctly. LitLen and Dist BST's built
correctly. |
0.09 . | 28 Aug 2013 . | Successful decode of raw data to RGB data. Still drawing image though... |
0.10 . | 03 Sep 2013 . | decode_png works with 16 colour Personal Paint
images. |
0.11 . . | 15
Oct 2013 23 Dec 2013 . | decode_png code cleaned up Main characters walk, jump and climb up/down animations drawn (approx. 100 frames) |
0.12 . | 25 Jan 2014 . | BSS section added at end of code and create_sprites routine started |
0.13 . | 25 Feb 2014 10 Mar
2014 | bug with displaying sprites finally fixed :) Sprite test added to Options screen |
0.14 . | 11 Mar 2014 25 Mar
2014 | Started adding UD sprite control Flickering sprites solved - bug in move_UD! |
0.16 . | 27 May 2014 . | Added run animation and solved bug when UD image number too large and sprites get corrupted. |
0.17 . | 11 Jul 2014 . | Added stop part of run animation Added short walk code |
0.18 . . . . | 30 Jul 2014 . . . . | Cleaned up animation images (made BG transp.) Added movement limits,no going through walls! Nudge ability added (move UD left/right 1 pixel) for debugging. Fixed bug with UD sprites on Options screen |
0.19 . | 20 Aug 2014 . | personal_paint drawing routine changed from BCHG to BSET, to fix drawing bug. |
0.20 . . . | 26 Aug 2014 . . . | update_ENEMIES routine added. bug with UD 'ghost' fixed. screen shrunk by 8 pixels either side. ENEMIES activated randomly |
0.21 . | 30 Aug 2014 . | update_ENEMIES routine updated to have 8 enemies at once! |
0.22 . . . . . . | 27 Sep 2014 . . . . . . | VERTB interrupt added
for... ...in game clock added (NTSC/PAL compatible) VBR offset added to
kill_system and restore_system routines, plus minor bugfixes. Random lightning animation selector added "Options" converted to "Debug Options" New "Options" screen to select difficulty |
0.23 . | 19 Dec 2014 . | Added new enemy anims (flame, crushers etc.) Added auto-colour switch -based on anims used |
0.24 . . | 30 Dec 2014 . . | Levels 5 & 6 added Added ability to switch off timing colours Added "Game Completed" msg after last level |
0.25 . . . | 09 Jan 2015 . . . | Added hand selection on main menu Levels 7 and 8 added Bug with enemy sprites from previous level
fixed Macros introduced for describing level coord limits |
0.26 . . . . . . . | 02 Mar 2015 . . . . . . . | 'Game Over' screen added Level, total game time and score added to 'Game Over' screen Colon added to charset (was "0"!) Up and Down nudge added (G & B keys) Bug with walking left/right in limit_movement routine fixed Level 9 added |
0.27 | 07 Apr 2015 | ???? |
0.28 . . . . . . | 11 Aug 2015 . . . . . . | Level 10 added Left movement limit bug
fixed Climb down/up bug semi-fixed (2 in one floor) Level number bug fixed in Lvl Completed text Levels 11 + 12 added Added level number to debug display Levels 13,14 and 15 added
|
0.29 . . . . . . . . . . | 31 Aug 2015 . . . . . . . . . . | Debug display mode now optional Initial sprite colours set for debug menu
Debug menu controls made more user friendly God mode can be set in debug menu Movement limits displayed via debug menu Debug display activated via debug menu Climb down/up bug fixed completely Show routine times set via debug menu Nudge UD available via debug menu Title screen logo colours changed Screen switching improved (DMA settings) |
0.30 . . . . | 18 Sep 2015 . . . . | Debug settings displayed correctly on entry Front-end graphics improved Joystick controls added Raw keycode added to debug display Keyboard/joystick option added to Options |
0.31 . . . . | 05 Oct 2015 . . . . | Added 'girl in field' to titlescreen Wait for fire button/control key before leaving 'Game Over' and 'Completed' screens OCS settings autoset for AGA machines Sprite colours disabled during start sequence |
0.32 . . . | 17 Oct 2015 . . . | Extraneous data usage checked (dcb.b 10000,1) and reduced where possible Digital Dalmatian logo scroll added UD (main character) colours more realistic |
0.33 . | 21 Oct 2015 . | Difficulty levels made harder Demo released |